

When they neared the third and final location the Constable marked on their map they got ready for an ambush. The party apologized and continued onward. The Goliath took a few rounds to simmer down, but in the end no one was killed. As the rest of the party caught up they soon realized that these weren’t bandits, rather it was just a bunch of teenagers having a bit of a bush party. One of the Human was startled by the rushing Goliath so he reached for his crossbow and fired. The Goliath Bard charged ahead of the party and when he reached a clearing he saw seven humans sitting around a campfire enjoying their supper. The party advanced, ready to surprise the bandits. However, some of the PCs with keen hearing detected sounds coming from the nearby forested area. When they neared the second location the Constable marked on their map they again prepared. Unfortunately after considerable prep, nothing happened so they moved on. When the PCs were approaching the first location the Constable marked on their map, they prepared for an ambush.

The PCs didn’t explain that they were bait, and instead told the farmers they’d act as caravan guards which the farmers were happy to have along for the ride home. With a few easy Persuasion checks the party convinced the farmers to let them ride along. So they returned to the farmers’ market and found a family planning to head home via the Cairn Road. The PCs felt that they could draw the bandits out of hiding by giving them a desirable target. He provided a map and flagged a few spots where he suspected the bandits might be hiding. They asked the Constable to provide details and he was happy to do so. When the part regrouped they decided that the bandit issue was more important than chasing figments of a little girl’s imagination.

The Monk agreed to make it the group’s top priority. The Constable asked the Monk if he and his friends would look into their problem with the bandits as soon as possible. For the next hour he taught them some basic moves which they could refine on their own. From what the Monk saw these men were clearly military trained and eager to learn. The Constable asked if he’d be able to teach his men some unarmed combat techniques. The Monk eventually approached them and introduced himself. They respected the Monk’s desire for silence and practiced drills without making more than a few grunts. After about half an hour the Constable and his men showed up to do drills of their own. Meanwhile the Monk was doing his meditation in the quarry pit behind Mellikho Stoneworks (#18). She did point in the direction of where they were playing. No one else saw the Ghost and she refused to tell them where she’d been hiding since it was such a good spot. She thanked him and found a new hiding place. He told the girl that she shouldn’t be hiding in his house because it was dangerous. The Ghost looked like an old knight, and he was very polite.

They also learned that farmers who travelled to Red Larch on the Long Road from the north saw signs of Goblin tracks and a possible Goblin camp near the road.Ī little girl, the granddaughter of one of the merchants, recounted tales of her Ghost sighting while playing hide & seek a few weeks earlier. While making friends and acquiring goods, the PCs learned of bandits ambushing travellers on the Cairn Road (something the Constable had told them the night before). Many of the farmers selling goods travelled as much as a full day to reach Red Larch and sell their produce and other wares. Those heading to The Market (#21) had plenty of time to interact with the locals.
#Did little master season 2 full episode 8 july 2012 Pc
So after a night of partying the PC turned in and decided to meet up in the morning and go shopping.įive of the Seven PCs managed to wake up at sunrise, while the Bard/Warlock opted to sleep in and the Monk decided to find a secluded place to meditate and practice his combat techniques. Apparently it happens one a tenday and it’s not to be missed. The locals were abuzz about the farmers’ market that was happening the next day. The three Bards and the Monk (an Entertainer) took turns performing. Having just arrived after a long journey they immediately went to The Helm at Highsun (#3), a local tavern. The party spent the first part of the session in town.
